The Louvre is the world’s largest art museum and also the most visited.
It contains more than 380,000 objects and displays 35,000 works of art and averages 15,000 visitors per day.
The most instantly recognisable part for many people is the pyramid, a controversial addition made in 1989.
The large pyramid serves as the main entrance to the Louvre Museum and it has become a landmark of the city of Paris.
It’s a large glass and metal pyramid designed by Chinese-American architect I. M. Pei that is surrounded by three smaller pyramids.
The pyramid and the underground lobby beneath it were created because of problems with the Louvre’s original main entrance, which could no longer handle the enormous number of visitors on an everyday basis.
Even though it is now one of Paris’s key tourist attractions, the pyramid’s original design inspired a lot of heated debate.
Many people were unhappy with the modern design sitting slap bang in the middle of the classic French Renaissance style of the original museum.
Other concerns included the pyramid being an unsuitable symbol of death from ancient Egypt.
But thankfully all the concerns were put aside and we are now left with the iconic structure for all to enjoy.
Just a few snaps from around the streets of Paris as we head towards the Pompidou Centre.
Street art plays a huge part in the street scene of the French capital as do numerous cafes and bars.
The Pompidou Centre was opened in 1977 and caused a bit of a stir at the time due to its ‘inside-out’ design.
It was the first building in architectural history to be done this way with its structural system, mechanical systems, and circulation exposed on the exterior of the building.
Initially, all of the functional structural elements of the building were colour-coded: green pipes are plumbing, blue ducts are for climate control, electrical wires are encased in yellow, and circulation elements and devices for safety (e.g., fire extinguishers) are red.
Below the husband is either contemplating the complex architecture or he’s hungry . . . .